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Secret lair commander deck
Secret lair commander deck






secret lair commander deck

Showcase: Neon Dynasty - These cards display neon ink foils that sport a fluorescent ink that pops right off the card and features art from artists AI NANAHIRA, ESUTHIO, SENNSU, and ZOUNOSE.Shades Not Included - Artist Ben Schnuck gives lands the ‘80s-inspired synthwave treatment.Pictures of the Floating World - Artists AMAYAGIDO, AOJI MAIKO, Nagano, SHIE NANAHARA, and TOMOHITO created beautiful lands in the style of Ukiyo-e, an iconic style of Japanese art traditionally found in wood block prints and paintings.Li’l Walkers - Artist UTA NATSUME presents planeswalkers in an adorable Chibi style.

secret lair commander deck

Kamigawa: The Manga: The Cards - Artist RIYOU KAMEI created cards using art from the official Kamigawa: Neon Dynasty manga.Introducing: Kaito Shizuki - Artist Rorubei brings alternative art treatments for Magic: The Gathering’s newest high-tech ninja planeswalker, Kaito Shizuki.Here are the names and official descriptions of each. We have the pleasure of revealing the cards from those drops too, which you can see in the gallery above. The Street Fighter Secret Lair is part of the February Superdrop alongside seven other drops as well, most of which are themed around the recent cyberpunk-themed set, Kamigawa: Neon Dynasty. We want their in-world equivalents to be the ones that are there for people who are just looking for the gameplay.” They are not meant to be the ‘chase objects’ – 10 years from now, we want these Street Fighter ones to be the cool ones that have a little bit more caché and are a bit more interesting to see. “Now that we're making these in-world equivalents for these cards, we want those to be around and we want people to be able to get their hands on them. “Before we showed them the numbers, so to speak, with Stranger Things, we weren't surprised that people were a little bit skeptical,” Heggen admits. Commander is unique in that it’s one of the few formats where building the strongest deck you possibly can isn’t necessarily the goal, so Heggen says that “if we make a card that leads to a certain kind of deck with a certain kind of attitude, it will find an audience and that audience will play that deck and enjoy that deck and have fun with that deck, and not simply because it's the right power move.”įlip through the gallery below to see all the cards in the February Superdrop. Heggen says that Commander is “the primary lens through which viewing these,” but that there’s no “arbitrary threshold” they have to hit in terms of viability or popularity in the format. You can't just weave these into any of our products, but when you're doing these one-off cards and you're trying to build a Chun-Li that's gonna go on to live a wonderful life in Commander decks where people are pulling through all of Magic, it just unlocks all of that.” You would not put all these abilities in a set, we would probably think real hard about putting Untap or Multikicker. “When we're doing the Secret Lair executions of this, it really does unlock the team to go wherever they want to go with it. “What happened is the team, for all of these, they sat down at the very beginning and just started going through everything Magic's done and saying ‘is there a fit?’” Heggen explains. That last one is a particularly odd choice given it’s only shown up on a single card after its initial introduction in 2008's Shadowmoor block, but Heggen says it was explicitly used as a visual joke here: the symbol looks like the quarter-circle joystick motion required to do Ryu’s Hadoken ability in the video games. Those abilities are surprisingly wide-ranging mechanically too, featuring everything from Multikicker on Chun-Li to the equivalent of Skulk on Dhalsim to the Untap symbol on Ryu. The team even considered making cards based on specific moves or iconic things that weren’t characters themselves (for example, something like a “Round One” or "Perfect" card), but that they instead decided to represent moves as abilities on each creature. WOTC’s Mark Heggen tells me they began conversations with Capcom for this crossover about two years ago, and that they tried a bunch of different character lineups and creative angles, but that it ultimately made the most sense to focus on the these eight classic fighters.








Secret lair commander deck